Dr. Carman Ng (Wiss. Mitarbeiterin)

Game Studies / Media Studies / Applied Linguistics

E-Mailcarman.ng@uni-bremen.de
BüroGW 2, A 3460
Telefon0421 218-68124
Sprechzeitennach Vereinbarung per E-Mail

Curriculum Vitae

Since Feb 2018
Postdoctoral Fellow. Project title: Ethical Play and Empathy: Affective Semiotics of Digital Games and Transmedia (ZF_04 (2 years), Universität Bremen)
Feb 2017 - Jan 2018
Research Associate, School of Design, The Hong Kong Polytechnic University
2009 - 2014 (project-based)
Research Assistant, Department of English, The Hong Kong Polytechnic University
Research Assistant, School of Design, The Hong Kong Polytechnic University
Project Assistant, Department of English, The Hong Kong Polytechnic University

Awards and honors

  • 03/2018 The Marie Sklodowska-Curie Actions Seal of Excellence (Horizon 2020, European Commission)
  • 2017 Faculty of Humanities Distinguished Thesis Award (Merit Prize; PolyU, Hong Kong)
  • 2017 Li Po Chun Charitable Trust Fund Scholarship (Hong Kong)
  • 2015/16 Fulbright-RGC Hong Kong Research Scholar Award (United States)
  • 2015 DAAD Short-Term Research Grant
  • 2013/14 Erasmus Mundus MULTI Mobility Scholarship (EAECA, European Commission)
  • 2009/10 Postgraduate Entry Scholarship; Post-Entry Scholarship (University Grants Committee, Hong Kong)
  • 2009/10 Sir Edward Youde Memorial Scholarship (Hong Kong)
  • 2008/09 The W.C. Chau Memorial Scholarship (Translation Studies; Hong Kong)

Forschung/Research

  • multimodal semiotics
  • game studies
  • digital humanities
  • media studies
  • cultural studies
  • affective sciences
  • transmediality and intermediality research

Publications

Ng, C. (forthcoming 2018). Review of Houze, Rebecca (2016): New Mythologies in Design and Culture: Reading Signs and Symbols in the Visual Landscape. London & New York: Bloomsbury. 272 pages. ISBN: 978-0-8578-5521-3. In: Visual Communication.

Ng, C. (2014). The Heroic Villain: Anime in Moral Education and English Language Learning. In C. DeCoursey (Ed.), Language Arts in Asia 2: English and Chinese through Literature, Drama and Popular Culture. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 70-89.

Chandler, E.; Slade, D.; Pun, J.; Lock, G.; Matthiessen, C.M.I.M.; Espindola, E. and Ng, C. (2015). Communication in Hong Kong Accident and Emergency Departments: The Clinicians’ Perspectives. Global Qualitative Nursing Research, Vol. 2, 1-11. DOI: 10.1177/2333393615576714.

Talks

“Transmedial Storytelling and Playing War: A Case Study of the Metal Gear Solid Series,” Relaying Japan: 5th International Japan Game Studies Conference, The Strong National Museum of Play (New York), August 21-23, 2017. (Paper accepted.)

“A Socio-Semiotic Approach to East Asian Game Studies,” the 4th Chinese Digital Game Research Association Conference (CDiGRA), The Hong Kong Polytechnic University, June 2-4, 2017.

“Among the Gamic, Graphic, and Filmic: Analyzing Intermediality in Digital Graphic Novels and Illustrated Films,” the 42nd International Systemic Functional Congress (ISFC), The RWTH Aachen University, July 27-31, 2015.

“Naughts and Exes: Exploring Multimodal Annotation of Videogames,” the 9th International Conference of the Digital Research Association (DiGRA): Diversity of Play: Games – Cultures – Identities, Leuphana University of Lüneburg, May 14-17, 2015.

“Playing War: Engaging the Postmodern Military in Metal Gear Solid,” the 12th Spring Academy on American History, Culture and Politics, Heidelberg Center for American Studies (HCA), Heidelberg University, March 23-27, 2015.

“Extremely Far and Extremely Close: A Multimodal Analysis of Split Screens in the Post-Digital Film Desert Scan,” the 5th International Conference on the Image, Freie Universität Berlin, October 29-30, 2014.

“Experiencing Split Screens: A Multimodal and Methodological Engagement with Digital Games,” Research Forum at the Institute of East Asian Studies, Freie Universität Berlin, January 27, 2014 (as part of Erasmus Mundus research sojourn).

“Exploring Intermediality in Digital Graphic Novels, Motion Comics, and Illustrated Films,” the 7th International Conference of Multimodality (ICOM), The Hong Kong Polytechnic University, June 11-13, 2014.

“The Fragmented Frame: A Multimodal Exploration of Split Screens in Videogames,” colloquium with Bateman, J. A. (Chair) and Veloso, F.O.D. at the 7th Free Linguistics Conference (FLC), The Hong Kong Polytechnic University, September 27-28, 2013.

“Private Lives Publicized: A Multimodal Analysis of PostSecret,” the 7th Free Linguistics Conference (FLC), The Hong Kong Polytechnic University, September 27-28, 2013.

“Using Graphic Novels to Build Scientific Literacy,” with Pun, J. at the 3rd Conference on Language Arts and Linguistics (LAL), The Hong Kong Polytechnic University, September 29-30, 2013.

“A Multimodal Exploration of Transmediality in Metal Gear Solid: Digital Graphic Novel,” Multisystemiotic Talks MUST-5, The Language and Multimodal Analysis Laboratory (China), July 21-22, 2013.

“The Heroic Villain: Anime in Moral Education and English Language Learning,” the 2nd Conference on Applying (Putongha/English) Language Arts (APELA), The Hong Kong Polytechnic University, October 2-3, 2012.

“Self and War: A Multimodal Analysis of Code Geass,” the 6th International Conference of Multimodality (ICOM), Institute of Education (United Kingdom), August 22-24, 2012.

Education

Ph.D., The Hong Kong Polytechnic University, 2017.
Dissertation: War and Will: A Multisemiotic Analysis of Metal Gear Solid 4 (Videogame)